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Azsuna Treasure Hunt

World of Warcraft: Legion
Nine Pieces of Map
Killing Pirates
Killing Flog
X Marks the Spot
Murlocs
Information
What is it?

    The Azsuna Treasure Hunt is a short 5 part quest line that sends players after a pirate's buried treasure in the ruins of Azsuna. The quest line starts when the player finds a message in a bottle on the corpse of any mob in Azsuna. From there the player must slay pirates, giants, and murlocs, in their quest to piece the map together and reach the treasure before anyone else.

Design Goals
  • Create content with a small, self contained scope.

  • Test my ability to create map POIs.

  • Try out alternative methods of directing players, such as a drawn map rather than map POIs.

Process

    The entirety of this was built in Lua as an addon that any player could use in World of Warcraft: Legion. Since I had to build it in Lua (due to not having access to the game editor), I had to work around several limitations. I could not create my own spawns, items, or really make use of any existing quest systems. Instead, I made use of what was already there. Quest item drops are not actually seen when looting and instead handled behind the scenes and displayed on the custom built quest tracker on the left side. The quest window was also built from scratch using textures and fonts from World of Warcraft. It looks like a quest and acts like a quest, but it's really all smoke and mirrors via a custom UI.

Download Link
Playthrough
Post Mortem

What Worked

    The map as a directional device. A majority of testers had no issue determining where to go and seemed to enjoy it as a small deviation from the norm.

What Didn't

    The action button at the very end. With each iteration someone found a way to exploit it and avoid killing the mobs at the end. I wanted to use an extra action button rather than a 'quest drop' simply to vary the experience up a bit but it might have been better if I had stuck with the norm.

What I learned

    How to create my own zone map POIs. I would like to find a way to do POI blobs without having to make a custom one every quest, but I'm not sure it's possible given my tool limitations.

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